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Objects of Play, Ongoing

Studio Work 

Various Materials

 

 

Objects of Play is a series of sculptural works created using low-tech and found materials such as cardboard, foam, tape, and scrap fabric—materials often associated with craft, childhood experimentation, and DIY invention. The objects are finished in bright, saturated colours and tactile surfaces, drawing visual inspiration from children’s television shows such as In the Night Garden and The Tellytubbies, as well as more obscure programs like The Roly Mo Show and The Hoobs. These references serve as both aesthetic and emotional anchors, evoking the surreal, nonsensical, and deeply imaginative logic found in early childhood media.

Each object is intentionally open-ended in form, designed not as fixed artworks but as modular, interactive components—sculptural building blocks that can be arranged, combined, or transformed through play. They were created to interact with one another and with the space, suggesting a kind of living system or evolving environment. Some objects slot into others; some lean or balance precariously; some mirror or echo forms across the group. This encourages a constant reconfiguration and sense of spatial dialogue between them.

The works explore the act of making as play—not only through their creation but through how they invite imaginative participation. By assembling and reassembling the objects, new forms and meanings emerge, giving the impression that something is always in the process of becoming. The objects perform both individually and collectively, challenging static ideas of sculpture by embracing impermanence, improvisation, and narrative potential.

The installation environment created by Objects of Play aims to evoke a sense of childlike wonder, tactile curiosity, and creative agency. Rather than presenting a polished, final product, the series instead invites the viewer into a shared imaginative space—a shifting landscape of colour, shape, and symbolic fragments, where the rules are intuitive, not fixed. The result is a playground for ideas, where sculpture becomes an open invitation to build, unbuild, and build again.

The use of these objects can be found in Ouch! Careful they're Sharp, Take Ten, and Mish Mash.

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